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- on setLocal
- end
-
- on killLocal
- end
-
- on OrSend
- global currentGems, firstOr, o33a, orCount
- if currentGems = 0 then
- if firstOr = 0 then
- set firstOr to 1
- goOr("oQ6")
- else
- if firstOr = 1 then
- goOr("oQ5")
- end if
- end if
- else
- if currentGems > 0 then
- if firstOr = 0 then
- set firstOr to 1
- goOr("oQ6")
- else
- if firstOr = 1 then
- if o33a = 0 then
- if orCount = 0 then
- set orCount to 1
- goOr("oQ1")
- else
- if orCount = 1 then
- set orCount to 2
- goOr("oQ2")
- else
- if orCount = 2 then
- set orCount to 0
- goOr("oQ3")
- end if
- end if
- end if
- else
- if o33a = 1 then
- goOr("endO")
- end if
- end if
- end if
- end if
- end if
- end if
- end
-
- on hintSet
- global o33a
- puppetSprite(8, 1)
- puppetSprite(9, 1)
- puppetSprite(10, 1)
- if o33a = 1 then
- set the castNum of sprite 8 to the number of cast "hint1"
- end if
- end
-
- on killOrPup
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSprite(10, 0)
- end
-
- on hint
- global o33a
- if o33a = 0 then
- doSound("freeHint")
- set o33a to 1
- set the castNum of sprite 8 to the number of cast "hint1"
- end if
- end
-
- on upArrow
- end
-
- on downArrow
- end
-
- on bk
- global mode
- if mode = 3 then
- lookitem("Looks like Greece")
- end if
- end
-
- on you
- global mode
- if mode = 3 then
- nothing()
- end if
- end
-
- on e1
- global mode
- if mode = 0 then
- go("ex e")
- else
- if mode = 3 then
- lookitem("That way goes east")
- end if
- end if
- end
-
- on ce1
- go("in w", "32AM1")
- end
-
- on e2
- global mode, cont, die33a
- if (mode = 0) and (die33a < 3) then
- go("e*king")
- else
- if (mode = 2) and (die33a < 3) then
- set cont to 1
- go("e*king")
- else
- if mode = 3 then
- lookitem("Looks like King Aeëtes")
- end if
- end if
- end if
- end
-
- on ce2
- global cont
- if cont = 1 then
- set cont to 0
- go("Q1")
- else
- go("at king")
- end if
- end
-
- on e2.1
- global mode, die33a
- if (mode = 0) and (die33a < 3) then
- go("e*king")
- else
- if mode = 3 then
- bk()
- end if
- end if
- end
-
- on e3
- global mode
- if mode = 0 then
- go("e*n")
- else
- if mode = 3 then
- lookitem("That way goes into the forest")
- end if
- end if
- end
-
- on ce3
- global die33a
- if die33a < 3 then
- go(1, "33AM2")
- else
- if die33a = 3 then
- go("in w YdYf", "33AM2")
- else
- if die33a = 4 then
- go("in w YdNf", "33AM2")
- end if
- end if
- end if
- end
-
- on e3.1
- global mode
- if mode = 0 then
- go("e*n")
- else
- if mode = 3 then
- lookitem("Looks like a forest")
- end if
- end if
- end
-
- on k1
- global mode
- if mode = 0 then
- go("king*e")
- else
- if mode = 3 then
- lookitem("That way goes east")
- end if
- end if
- end
-
- on k2
- global mode
- if mode = 2 then
- go("Q1")
- else
- if mode = 3 then
- lookitem("Looks like King Aeëtes")
- end if
- end if
- end
-
- on k3
- global mode
- if mode = 0 then
- go("king*n")
- else
- if mode = 3 then
- lookitem("That way goes into the forest")
- end if
- end if
- end
-
- on k3.1
- global mode
- if mode = 0 then
- go("king*n")
- else
- if mode = 3 then
- lookitem("Looks like a forest")
- end if
- end if
- end
-
- on n1
- global mode
- if mode = 0 then
- go("n*e")
- else
- if mode = 3 then
- lookitem("That way goes east")
- end if
- end if
- end
-
- on n2
- global mode, cont, die33a
- if (mode = 0) and (die33a < 3) then
- go("n*king")
- else
- if (mode = 2) and (die33a < 3) then
- set cont to 1
- go("n*king")
- else
- if mode = 3 then
- lookitem("Looks like King Aeëtes")
- end if
- end if
- end if
- end
-
- on n2.1
- global mode, die33a
- if (mode = 0) and (die33a < 3) then
- go("n*king")
- else
- if mode = 3 then
- bk()
- end if
- end if
- end
-
- on n3
- global mode
- if mode = 0 then
- go("ex n")
- else
- if mode = 3 then
- lookitem("That way goes into the forest")
- end if
- end if
- end
-
- on n3.1
- global mode
- if mode = 0 then
- go("ex n")
- else
- if mode = 3 then
- lookitem("Looks like a forest")
- end if
- end if
- end
-